Value: How much one can expect to sell the gear for, assuming the merchant is buying the items at 100% of their value.Weight: How heavy the item is, adding to the Carry Weight.DR: This is the Damage Resistance of the gear.This would replace the Armor Class mechanic from previous titles. It is the amount of damage one can expect the armor to absorb before the user suffers hit point loss. DT: This is the Damage Threshold of the gear.Name: The name of the gear in question usually what appears on the Pip-Boy.
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